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Steam游戏平台 阀门公司新总部 | Clive Wilkinson + J

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Valve公司的新总部位于华盛整理贝尔维尤,包含135,500平方英尺的办公空间及便利设施,横跨9层相邻楼层,可容纳500多名员工。该公司的稳步增长,以及最近向VR(虚拟现实)和硬件开发领域的扩张,促使这家颇受欢迎的游戏开发商搬到了新落成的林肯广场(Lincoln Square),这是一个31层的多功能开发项目,就在他们之前的办公室所在的那条街上。与贝尔维尤的执行架构师和JPC建筑师一起工作,设计团队在Clive Wilkinson建筑事务所为公司的软件和硬件部门实现了一个动态的设计解决方案,包含灵活、开放的工作空间,包含餐厅、咖啡馆、健身房和淋浴设施、可视化编辑套件、商品展示室、动作捕捉室和各种家庭娱乐区和房间。
Valve Corporation’s new headquarters in Bellevue, Washington, consists of 135,500 square feet of office and amenity space spanning 9 contiguous floors for 500+ employees. The company’s steady growth, in addition to their recent expansion into VR (virtual reality) and hardware development, prompted the popular video game developer to relocate to the newly completed Lincoln Square, a 31-story mixed-use development just down the street from their previous offices. Working together with a Bellevue-based Executive Architect, JPC Architects, the Design Team at Clive Wilkinson Architects implemented a dynamic design solution that incorporated flexible, open workspace for the company’s software and hardware departments with a cafeteria, café spaces, gym and shower facilities, audio visual editing suites, a merchandise display room, a motion capture room, and various family play areas and rooms.

从Valve公司根深蒂固的自我组织、多学科项目团队的小集团体系出发,新的工作场所由各种开放和封闭的协作空间组成。灵活的充满互动性的平面布局允许团队根据具体的生产需求对空间进行扩大和缩小。这些小隔间结合了带有半封闭工作舱的专门用于会议的空间,为更多“低头”的工作提供了更多的私密性。更重要的是,流线的设计不仅能实现室内人员在整个空间自由行走,还支持带轮办公桌的自由移动,因为开发人员经常在各个小隔间之间移动。
Building from Valve’s deep-rooted cabal system of self-organized, multidisciplinary project teams, the new workplace is supported by a variety of open and enclosed collaboration spaces. The flexible and interactive floor plan allows teams to expand and contract as necessary around specific production needs. The cabals combine dedicated meeting spaces with semi-enclosed work pods that provide additional privacy for more “heads-down” work. More importantly, the circulation path supports not only the free flow of people moving throughout the entire office but also the free flow of work-desks-on-wheels, as developers regularly move between and among the individual cabals.

为了满足软件开发人员在更喜欢在较暗的环境中工作的需求,设计团队设计中央核心区域时不仅将其作为软照明的次要来源,还能作为连接办公室和外部世界的一种手段。“内部的光”来自连续照明的核心墙,突出了小隔间地板上的共享流通路径,水平方向划分的彩增强了引导性,同时在混凝土剪力墙上绘制了温暖的纹理。在每层的核心筒尽头,中部的电梯厅的墙壁和茶水区的挡板被当成一块块明亮的画布,绘有来自Valve游戏和丰富历史中的人物和场景,由马赛克瓷砖拼接而成,所有这些都是由公司自己的创意人才制作的。在中央接待处和便利设施区,全高的数字显示屏轮流放映着Valve游戏场景,以及公司发行平台Steam社区论坛上的内容,丰富了“内部的光”。
In response to software developers’ inclination to work in the dark, the Design Team sought to employ the central core not only as a secondary source of soft illumination, but also as a means of connecting the office to itself and to the outside world. The “inner glow” from the continuously lit core walls highlight the shared circulation path on the cabal floors with level-distinguishing color palettes to augment wayfinding along with warm textures drawn from the exposed concrete shear walls. Central elevator lobby walls and pantry backsplashes carved out at the core ends of each floor provide bright canvases on which characters and scenes sourced from Valve’s games and rich history are painted and composed of tiled mosaics, all of which were produced by the company’s own creative talent. On the central reception and amenity floors, full-height digital displays enrich the “inner glow” with changing scenes from Valve’s games, as well as content drawn from community forums on the company’s distribution platform, Steam.

平面图-接待处+隔间(工作区) Plan - Reception + Cabals (Workspace)

在这里,设计超越了办公室楼板的限制。具有连接功能的楼梯提供了从最低层的硬件区域到最高层的软件区域的直接路线。正如中央核心区域的概念,通过扩大面积和与公共空间相连,工作空间的设置提供了更亲密和微妙的体验,连接楼梯被设计在紧凑的空间尽头,可以在中心便利设施区伸展。在这些楼层,南侧幕墙的开口引入了三层自然光,展现了贝尔维尤、西雅图和大太平洋西北地区广阔的视野。
Here, the design transcends the constraints of the office floor plate. Connecting feature stairs provide a direct route from the hardware cabals on the lowest floor to the software cabals at the highest level. Just as the central core concept provides more intimate and subtle experiences where workspace is positioned while expanding its scale and reach at the communal spaces, the connecting stairs are designed to be compact at the extremities and allowed to stretch out at the central amenity floors. On these floors, the floor openings at the south perimeter curtain wall draw in three stories of natural light to reveal expansive views of Bellevue, Seattle and the greater Pacific Northwest.

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